Warhammer Online has a Mac client, finally. Except that, rather than an actual native effort, it’s a shitty Transgaming wrapper.
I downloaded it, clicked ‘create account’, and it crashed.
I left the downloader, once persuaded to work, overnight to get everything. 20 mins after I leave it, as far as I can tell, it hung solid again. So I’m still no closer to finishing this 15 gigs of download, and meanwhile the 10 day trial account I had to sign up to to even start downloading is ticking away. I’ll be lucky if I even see the inside of the game at this rate.
I had roughly the same experience when trying both City of Heroes and Eve Online – both also shitty Transgaming ‘ports’. Random crashes, graphical glitches, the latest prettiness tends to not be supported, and they’re a lot slower than the comparable Windows versions.
It seems to me that Transgaming have done more to hurt the Mac gaming world than anyone else. The idea that you can turn your product into a Mac game OVERNIGHT, without employing ANYONE WHO SEEMS TO CARE ABOUT THE PLATFORM is an absurd thing to peddle.
World of Warcraft runs on the Mac well because every Blizzard game since the dawn of time has run on both Windows and the Mac, off the same install disk. I’m convinced that a significant chunk of the WoW user base are there for the same reason I am – there are no decent alternative (mainstream) MMO for the platform. Until recently, there were just none. Now there is WoW and three shitty Transgaming ports. I assume they won’t get lots of Mac users, because their Mac clients all SUCK. Which is self-reinforcing. Why bother putting effort into such a niche platform?