“Spite-driven development,” declares Nicholas, the other two nodding immediately. I ask them to explain, and Daniel gives me an example. Let’s say he wants rabbits in the game – as the programmer it’s not really within his powers to make this happen. So, he says, he’ll use his poor artistic skills to draw something like a rabbit on the office whiteboard, take a photo, put it on his computer and crop it out, and put that square flat drawing into the game. On seeing this, says David with a look on his face that entirely confirms this isn’t hypothetical, he’ll be so horrified that he’ll be forced to draw a proper one to replace it.

Published by Tom Insam

programming / london / san francisco / bacon

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